Players will immediately be taken in by the pleasant, perpetual twilight feeling of Light Fall. Aided by the curmudgeonly Stryx the owl, our silent protagonist must set out to bring the Gods back and fight back against the unknown terror that opens up Umbra to annihilation. Now, a nameless, amnesiatic boy has appeared, bearing a single, amazing artifact called the Shadow Core. The Gods are not able to handle whatever it is, and promptly vanish. The natives, being unhappy with “spreading evil,” call upon the five Gods of Umbra to help them out. But then, one day, this evil starts to spread across the land in the form of crystals. It’s cool, everyone there is mostly chill with it. The story goes that there’s a land called Umbra that’s totally engulfed in darkness. But I could tell, from the drop, that Light Fall is for lovers of atmosphere, exploration and, most importantly, speed running. I’ve never been a speedrunner, myself, but I admire and love the skill that goes into it. Speedrunners know this feeling, when they discover glitches and precision techniques to take a potentially long game and shave off minutes, or even hours, to prove their might. When there’s a moment of disbelief, like “there’s no way I should be able to do that” and then you do and it’s frigging awesome. A great game, however, makes you feel like you’ve figured out how to be smarter than the game itself. When you figure out the ins and outs of how specialized mechanics or particular enemies are handled, and you can work your way through their trials without being too overburdened with stress and frustration. A good game makes you feel a sense of accomplishment when you are able to play it to the bone.
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